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Not bad for a core development team of five dedicated fans who have never met in person. Some professional voice actors have lent their talent to the project, as well as composer David Orr (of Castle Crashers fame), who supplied the game’s soundtrack.
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The high-action gameplay is backed by a custom-built physics engine created by the mod team. The smallish party size is more reminiscent of Diablo than WoW – not that that’s a bad thing. Knowing that the traditional scale of MMOs would not be possible to achieve on an RTS engine, the developers of SCU focused on squad-sized raids.
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Characters will level up, earn new abilities, and even take part in vehicular combat on “mounts.” However, due to the fact that the StarCraft 2 engine is unable to support massive persistent world-style servers, only five to ten players will be able to group together in one instance. Players can choose from eight character classes based on Terran and Protoss units from the RTS. Winzen and his team have been busy turning their mod into something that could easily be mistaken for a standalone game. Now, a full two years later, the ambitious mod is available for download through as a series of custom maps called StarCraft Universe: Chronicles of Fate. The mod, titled World of StarCraft, aimed to mirror the gameplay of Blizzard’s own World of Warcraft in the StarCraft 2 game engine. In January of 2011, Ryan Winzen unveiled a StarCraft 2 mod that transformed the popular strategy game into a respectable MMORPG. There may not be a canonical StarCraft MMO, but this is pretty darn close.
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